There are several very good examples on how to engage the customer in participation and designing according to their own desires and understanding on who they are:
- Make your own chair. Buy a cubic formed chair with a hammer. Use the hammer to form it as you like.
- Hacking IKEA. Make a children's chair out of a normal chair buy sawing a hole in the seat.
- Fan popcorn popper. When buying a popcorn popper, get it with your favorite team logo on it.
- Amazon Webservices. Build your own Amazon bookstore using the backend features of Amazon.
- Cookies and cakes. Buy a cookie mix and add eggs (Dan Ariely showed that without the eggs there is too little participation).
- Scion car designed by you and manufactured by Toyota together with a backbone of 1000's of partners.
- Threadless combines custom T-shirt designs with easy to shop for those who don't know what to design.
What should you think of when entering the mass-participation era?
- Design for different levels of customer participation. The occasional customer, the regular and the hard-core.
- Make it easy to switch between levels of participation. Make the customer a success regardless of participation.
- Enable your IT systems and supply-chain to handle great flexibility. How to plug-and-play in the back-end towards partners? Can you be as flexible as Toyota with Scion where the the car is manufactured and then pimped by one or more partners through an advanced supply-chain?
Then of course there are always those who don't know what they want. Be sure not to confuse them with alternatives. Make it easy to participate and co-create or you will loose everyone except the most hard-core fans.
Finally you will get many more ideas on how to develop your future products through the understanding gained from your customers.
More to read:
March 2010 article in Wired: Destroy is the new DIY
Dan Ariely in The upside of Irrationality
1 comment:
Great article Erik!
I believe that Lego did someting similar during their great turn-around.
As far as I understand it, they engage with their customers (and non-customers) in designing the new product lines. Enabling the users of their products to create as wild designs as they wish (http://shop.lego.com/Product/Factory/About.aspx).
Furthermore, they killed their old development process and created a innovation matrix that easier could create value of customer interaction and decrease time-to-market. Professor David C. Robertson at IMD Business School has done some extensive research in this area, and LEGO in particular, that can be found at http://www.innovationgovernance.net.
Post a Comment